80 Levels of Game Design
Have you ever pondered why specific game mechanics are so engrossing while others fall flat? Let's uncover the secrets behind today's gaming hits and misses. From the compelling to the cringe-worthy, I explore the design choices that make or break the player experience.
Host: Sergey Snegirev, a Head of Game Design and App Development.
Host: Sergey Snegirev, a Head of Game Design and App Development.
Episodes
8 episodes
Marketing and Analytics in Developing Games
Hi everyone! Today, we're going to talk about marketing. A game designer's job involves close interaction with the marketing department and analyzing the game's metrics. Let's discuss the primary stages of game marketing prom...
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Season 2
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Episode 3
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21:27
Level Design Rules
Welcome everyone! Today, we’ll talk about level design in games. And we will learn the principles and logic by which we can build the design of our games like professionals.
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Season 2
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Episode 2
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22:40
Game Design Documentation
A game is a form that touches everything around us. We go to work and set ourselves the goal of reaching a higher career level, to get an achievement. Scientists who create new inventions and make discoveries are players who work towards lon...
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Season 2
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Episode 1
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19:00
Interactive World of Baldur's Gate 3
Baldur's Gate 3 is one of the year's standout releases, masterfully combining legacy and innovation. Rich gameplay, intricate combat mechanics, and cooperative mode excellence feel like a genuine DnD session. While the game could astound, it le...
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Season 1
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Episode 5
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14:21
How different people play games
Gaming isn't just about mashing buttons or slaying dragons anymore. Today, we're discussing a digital playground where gamers are viewers, creators, and buyers. Video games are already in everyone's lives, from your nephew to your grandma, who ...
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Season 1
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Episode 4
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11:32
Classifying Games
The world of video games is as diverse as it is complex, with myriad genres that offer players unique experiences. Understanding these genres is not just about categorizing games. It's about appreciating the different types of interactions, act...
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Season 1
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Episode 3
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22:53
The Death of Creativity. Part 2. Monetization.
In the last episode, we discussed the subtle balance between active and calming game design elements and how the latter have not vanished but morphed into repetitive tasks in the modern gaming landscape. As we delve deeper into this topic, we w...
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Season 1
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Episode 2
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17:33