80 Levels of Game Design

The Death of Creativity. Part 2. Monetization.

Sergey Snegirev Season 1 Episode 2

In the last episode, we discussed the subtle balance between active and calming game design elements and how the latter have not vanished but morphed into repetitive tasks in the modern gaming landscape. As we delve deeper into this topic, we will connect the old with the new and watch some titles from industry giants to understand the shift in player perception. 

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